DevLog

Tag: program

Day 8

by BlueThen on Dec.29, 2009, under Chase Engine, Personal

No significant additions today. Mostly optimizing and polishing of the graphics engine. I also did a lot of commenting for easier referencing. I’ve been experimenting around, trying to find the most efficient and clean way of rendering and handling 3D graphical data.

Christmas was fun. I got some sketchpads, so now I can keep all my notes and junk all in one place, instead of scattered all over my desk (I should probably clean this up). I’m using one sketchpad for the notes, and the other for all my formulas and algorithms. I also bought myself some pretty nice pens, of different colors, so labeling shouldn’t be a problem.

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Finals

by BlueThen on Dec.18, 2009, under Personal

I normally set aside my weekends for developing programs (in this case, Chase), but it’s looking like I won’t be this weekend. We have finals this Friday, next Monday, and the day after that, and I need to prepare for that. Also, we’ll be having company on Saturday, and my sister is coming over from College on Monday.

Development on Chase up to this point has been going super slow. I’ve only been able to use a few weekends to work on it. I’d work on it on the week days if I didn’t have school crowding my time, and family keeps making plans with me during some weekends. I’ve only had 6 days since the 21st of November to work on this. At this rate, Chase isn’t going to be completed any time soon, unless I get together a development team of some sort, which I doubt I’ll do.

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Chase

by BlueThen on Dec.13, 2009, under Chase Engine, Personal

I’ve been working on a game for a little under a month (ever since November 21st). It started out as an idea several months earlier, in which I proceeded to work on in mSL.  I got a  wireframe isometric engine made and running fairly nice (roughly 40 fps, which was godly for such a slow language). I had some problems with mSL, however. Resources played too large of a factor, and involved having to use every little hack I could come up with to speed it up. I was literally optimizing it to the very byte. That would’ve been fine for a simple game, but I had bigger plans for my game.

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