Tag: graphics
Chase Day 6
by BlueThen on Dec.14, 2009, under Chase Engine
I spent most of the day managing data, organizing data, and extending the graphics engine. Currently, the buffering accounts for translations, zooming, and rotations. Models can be displayed at different parts of the environment, and can be rotated and scaled freely now.
I plan to later add different features, such as 3D rotations to the model drawing, and possibly lighting and texturing. It really depends on how much resources will remain when the engine nears completion.







